The print shop 23 torrent6/6/2023 ![]() ![]() Marble Falls was established in 1867 by Judge Lewis, father of Mrs. It consisted of a small frame house where its owner sold “necessaries” to the emigrants.Įstablished on the Little Blue River near the mouth of Fawn Creek on section 24 in Waterville Township. It was one mile northwest of Marysville on the hilltop, west of the mill. It was named for the Ewing family.įounded January 2, 1861, vacated 1864. It was on the Missouri Pacific Railroad.Ī post office was located on south Elm Creek at the home of John Means, postmaster, and early settler.Įwing was located three miles west of Vermillion. Located one mile northeast of Bigelow, there was a feed and supply station near Inman’s Quarries. It was located in Section 22 of the Cottage Hill Township. There is nothing left of this mill.Ĭottage Hill was laid out before 1872 but never had a post office. In 1858, William Pearsoll built a combination grist and sawmill at Cedar Falls, later acquired by Rufus R. ![]() It was located 2.5 miles northwest of Waterville on the Little Blue River. It was located on the northeast corner of section 22 in Walnut township. The post office was named for Horatio Blanchard, the postmaster, and early settler. In 1860, it was reported that the Big Vermillion toll bridge tallied an average of 75 wagon trains per day, mostly ox teams. Louis Tremble corduroy toll bridge and blacksmith c1850-56. Probably at the home of Moses Bennett on Coon Creek, where he kept a feed and supply station. It was located a few miles north of where Axtell now stands.Īyersville, a village or feed station in 1855, was 20 miles south of the Nebraska line on the Little Blue River, probably at or near where Cedar Falls was located. “It takes three log houses to make a city in Kansas, but they begin calling it a city as soon as they have staked out the lots.” - Horace GreeleyĪfton was located ten miles southwest of Marysville.Īsh Point was a stage station on the Overland Trail between Seneca and Guittard Station.
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Printersetup6/6/2023 Kim takes calls and dispenses advice on today's digital lifestyle, from smartphones and tablets to online privacy and data hacks. Learn about all the latest technology on the Kim Komando Show, the nation's largest weekend radio talk show. Listen to the podcast here or wherever you get your podcasts. Don't miss out on how your Apple watch can predict falls and my corny jokes.Ĭheck out my podcast “Kim Komando Today” on Apple, Google Podcasts, Spotify, or your favorite podcast player. Also, if your husband struggles to understand your moods, use emojis. I advise a gal who needs to preserve 1000-plus old photos and a guy who needs good Wi-Fi in a treehouse. Plus, popular apps have ties to Communist China. ![]() TECH SMARTS ON THE GO: Long-lost Bible passage, 800+ free TV channels & the secret to cheap flights To get information about a workout, such as your route or total distance, scroll down to the Workouts section, then tap the item. ![]()
![]() The final visual acuity in those treated with contact lenses ranged from 20/400 to 20/30. In two more eyes, RGP contact lens trial was advised. Six eyes were subjected to rigid gas-permeable contact lens fitting for visual rehabilitation. 3 had a keratoglobus-like pattern and the left eye of patient no. The scarring is probably because of resolved hydrops in 10 cases. 8 had a distorted pattern due to scarring. The corneal power was markedly lower in the vertical meridian with a superior loop cylinder peripheral to the area of thinning. The topographic features in 10 out of 16 eyes were consistent with the findings of superior PMCD ( Table 2). In eight eyes, the extent of thinning was from 10 o'clock to 2 o'clock positions. The degree of thinning varied from 30 to 90%. The visual acuity at presentation ranged from hand motions to 20/25. One case had associated secondary keratoglobus. All the cases had isolated superior PMCD. 8 was a diagnosed case of vernal keratoconjunctivitis and she was not on topical steroids. The age of the patients ranged from 18 to 48 years. 3 had topographic evidence of early PMCD in the right eye. ![]() All the patients in this series were bilateral except one. Of these patients, six were males and two were females. The salient clinical features of the 15 eyes of eight patients are summarized in Table 1. Topographic evaluation revealed against-the-rule astigmatism with the corridor of lowest power at about 70° in the right eye and 115° in the left eye ( Figures 3 and 4). The rest of the anterior segment was unremarkable except for a few anterior cortical lenticular opacities in the right eye. The inferior cornea was normal in both the eyes. The right eye had about 30% thinning and the left eye had 50% thinning. The area inferior to thinning was ectatic ( Figure 2). There was a crescent shaped thinning about 2 mm from the limbus extending from 10 to 12 o' clock positions in both the eyes ( Figure 1). Biomicroscopic examination showed clear corneas in both the eyes with no evidence of any inflammation or vascularization. The best-corrected visual acuity in the right eye was 20/30 with +7Dsph/−16Dcyl × 75 and in the left eye was 20/40 with +6Dsph/−13Dcyl × 110. Her medical history was positive for hyperthyroidism. Visual rehabilitation is usually possible with contact lenses, with surgical management required in selected cases.Ī 45-year-old woman presented to us on 6 July 2001 for the management of high astigmatic error in both the eyes. The topographic findings, of reduced power in the vertical meridian and superior loop cylinder, are typical of superior pellucid marginal degeneration. It should be considered in the differential diagnosis of superior ectatic disorders. Two eyes were subjected to surgical intervention (peripheral annular graft=1 and lamellar graft=1).Ĭonclusions PMCD can occur superiorly. The visual acuity improved with rigid gas-permeable contact lens in six eyes and the final visual acuity ranged from 20/400 to 20/30. Orbscan was carried out in two eyes of one patient and revealed an area of increased elevation in relation to the best-fit sphere superiorly corresponding to the area of ectasia in both the eyes. ![]() Topographic features including vertical corridor of reduced power, against-the-rule astigmatism and superior loop cylinder were seen in 10 eyes. Ectasia was seen below the site of thinning in all the cases of superior PMCD. The extent of thinning was commonly seen between the 10 and 2 o'clock positions. One patient was a diagnosed case of vernal keratoconjunctivitis. The patients ranged in age from 18 to 48 years. Results In all, six patients were males and two were females. Improvement in visual acuity with spectacles or contact lens correction, surgical procedure if any, and final visual acuity were analysed. Detailed history, visual acuity at presentation, degree of astigmatism, slit-lamp examination findings, topographic features, and Orbscan findings were noted where available. Methods Retrospective chart review of 15 eyes of eight patients of superior PMCD. Purpose To report the clinical features and topographic findings of superior pellucid marginal corneal degeneration (PMCD). Stencyl behaviors6/6/2023 ![]() (This is exactly like kids walking to school: For an intelligent pathfinding, going away from the target must cost more than going towards the target. I need each position to have a cost value, and that cost value is the essence of intelligent pathfinding. I think I'm starting to understand how to make the script find the best position to continue evaluation It must always continue with the path with the lowest cost When it hits rough terrain, it must try to build from other paths until the current cost equals the cost for the rough terrain. How can I make the script go back and find the next best position on the grid? That is where I fail miserably right now. It must always try to build a path from at least one open position.Īnd that is where I have trouble right now.ĭata-collection is my cup of tea - but. We need at LEAST 5 different terrain codes / or two different pathfinder scripts: Open, tough, hard, tall and blocked - / or replace Tall with different behaviors for flying and walking We need a function to evaluate the path from the end to the start We need a function to check the path and set the variables in the 2-dimensional array We need an array/list to represent the path We need to create that 2d array on the creation of each map to avoid lag We need a 2dimensional array to represent coordinates of the maps suboptimal and it has taken me hours to try to create a proper array for the task.ĪLL we need is a two-dimensional array for this to work. The need to use one-dimensional arrays is. I can simplify this behavior once I manage to wrap my head around EVERYTHING that is going on. The lack of actual 2-dimensional arrays (without using imported code) makes this absurdly complex. Once this behavior is boxed, the rest of the game is easy as pie (except all the other future coding and animation challenges I never saw coming). Close only searches within a 7 tile diameter (48 blocks) Fine uses 1x grid size but is limited to 5 tiles radius (120 blocks) Coarse uses 4x grid-size to determine pathfinding routes (and is without limitations) *Sigh* top down coding is damn annoying I should have learned to build this stuff from the ground and up. I now have my head wrapped around the basic idea of how that stuff works: Regardless of whether you want to test your skills in developing games for other platforms or you want to transform an idea into reality, Stencyl can provide you with a straightforward, versatile and user-friendly environment for pursuing your game development ambitions.Alright. A reliable tool for anyone who wants to get started with game development Consequentially, advanced users can create custom blocks and assets, extend the engine via code or build the desired classes, just to name a few possibilities. In spite of the fact that you do not need programming knowhow to operate the application, the application enables you to write code if you want. then you are unlikely to encounter any troubles with building actors, scenes and the behaviors. In other words, if you used tools such as zooming, grid-snapping, flood fill, etc. Customize scenes, behaviors and events effortlesslyįunctionality-wise, you should know the program is not very different from an advanced graphic editor. Speaking of getting help, the tool comes with an extensive tutorial and an active community that can lend a hand with obtaining the right assets. In case you lack any previous game development experience, then you will be happy to learn that the app provides you with a 30 minutes crash course on the topic and hence, you can learn the basics before getting started. The main window is designed as a dashboard that displays the list of games that you are working on and also provides quick links to the resources that you commonly employ for this purpose. Packs a plethora of royalty-free sounds and graphicsįollowing a quick and uneventful setup, you are welcomed by an intuitive, well-organized and appealing interface that is easy to navigate. Stencyl is an application specially designed to lend a hand to anyone who is not familiar with coding, but that has a genuine interest in developing games for desktop or mobile. While there are numerous people out there who have interesting ideas for games brewing in their minds, one of the impediments that they face is the lack of programming knowledge. |